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In the early 1980s, China's first electronic game console was born in Guilin. A few years later, with its unstoppable momentum, video game machines have "tread" all over China, and video game halls are also blooming everywhere. At that time, the content of game consoles mainly included: driving, artillery combat, rocket attack, and fun. These games have the characteristics of intense confrontation and competition, and are favored by children and adolescents. After school, they didn't care to put down their schoolbags, and went into the game hall with pocket money, indulging in the ever-changing video games.
Later, unhealthy content such as gambling and pornography began to appear in the game hall. Teachers and parents exclaimed: The wolf is coming. Later, the state clearly stipulated that, except for holidays, electronic game halls (rooms) shall not be open to teenagers under the age of 18. Those days of unrestrained imagination in the game hall have become the memories of a generation. Video games are the pioneers in video games, and video games are divided into consoles and arcades. The earliest TV games did not have home consoles, and could only be played in arcades on the street, so they were called arcades. Until now, arcades are still a very important type of game machine. In the 1980s, some Japanese game console manufacturers began to try to develop home game consoles.
In the late 1980s and early 1990s, the famous game console manufacturer Nintendo developed the first 8-bit game console. There is no reference to it, but their gameplay is not inferior to the current game products. And some game classification methods that are still used until now have already appeared in the red and white machines at that time.