Product Name | Coin Pusher Arcade Machine |
Material | Metal + Acrylic + Wood |
Applicable scenarios | Game halls, shopping malls, playgrounds |
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The technical body is self-created, producing new technologies from itself. Alternatively, we can use a word coined by Humberto Mathulana and Francisco Varela, self-generated, to describe this self-generated system. That is, technology is self-created (Greek for "self-creating") or "self-bringing-forth"). Self-creation seems a little abstract, more like some kind of systematic philosophical theory; but in fact, it tells us more.
First, it tells us that every new technology comes from what is already there. Thus each technology stands on top of a pyramid that was built by other technologies on top of earlier technologies, a continuous process that can be traced back to the earliest human-captured phenomena.
At the same time, it tells us that all future new technologies will come from existing technologies (perhaps in a non-obvious way), because they are all elements that make up the new elements of the future that will eventually make future new technologies possible.
It also tells us that history is important: if technology appears in different sequences by chance, the technology built on top of those technologies will also be different. Technology is a product of history.
So we think that the development of game mechanics also follows this path: the mechanics in new games are born out of the constant combination of mechanics in old games, and those great game classics have never stopped fighting and are still constantly helping game innovati
Product Name | Coin Pusher Arcade Machine |
Material | Metal + Acrylic + Wood |
Applicable scenarios | Game halls, shopping malls, playgrounds |