Specifications
Brand Name :
TANQ
Model Number :
KP-G005
Certification :
TUV,SGS,CE,ISO
Place of Origin :
China
MOQ :
USD5000 or one 20ft container
Price :
Negotiable
Payment Terms :
L/C, T/T, Western Union
Supply Ability :
500sets/month
Delivery Time :
within 10days after 50% balance received
Packaging Details :
covered with carpet inside and pp film outside
Material :
galvanized iron pipe+LLDPE
Size :
400*70*200
Volume :
1.5CBM
Color :
customization is acceptable
Production time :
10-15 working days after 50% deposit received
Warranty period :
1 year
Description

Galvanized steel pipe double arch shape with single color swing for amusement park KP-G005

Five major points for the design of amusement equipment

With the continuous development of society, people have put forward higher requirements for amusement equipment, from the initial satisfaction of entertainment to people's emotional communication, skill training, parent-child interaction and so on. This also puts higher requirements on the amusement equipment manufacturers, and the corresponding amusement equipment designers must also respond to the market and meet the demand! From the feedback of current market demand, the design of future amusement equipment should focus on meeting the following five requirements.

First, high cost performance

According to the popular explanation, the more the number of devices at the same price, the more the number of players can be played at the same time, the higher the price/performance ratio. Regardless of whether the merchant purchases the product or the manufacturer develops the product, the cost-effective product should be considered. The cost-effective product can bring a more heated atmosphere to the venue, and can also become a high life cycle product of the manufacturer. For example, flying chairs, turning horses, etc., in the rotating equipment, the product has been enduring for a long time, can be said to be a must for the venue. The key is that this product has always been ahead of other similar products in terms of technology maturity and cost performance.

Second, parent-child competition

This concept is rarely mentioned at present. At the moment, the situation of “children playing paradise, parents playing mobile phones” has become a common phenomenon. Despite the “parent-child paradise” and “parental equipment”, there is no real parent-child effect. As a result, the demand for parent-child competitive products has emerged. Such products need to be completed by manufacturers and merchants. First, manufacturers need to provide play equipment that parents and children can use at the same time. Be sure to have a competitive element so that the merchant can use the equipment to organize the competition. Secondly, the merchants should design relevant game activities, let the parents and children, the family and the family play the game interaction, and provide certain prize gifts.

Third, the subject equipment

Young people are always the main consumers of animation products. In the future, there will be more anime and film elements infiltrated into the park. Children can see the familiar objects in the cartoons become real, seeing, touching, and even moving and playing. Let the child walk into the cartoon scene. At present, in the paradise industry, the pirate ship of One Piece, the pineapple house of SpongeBob, and even the time and space drawer of the robot cat have a distinctive representative image, and have been made into equipment to enter the park. I believe that there will be more cartoon elements to enter the park equipment in the future.

Fourth, system equipment

With the development of science and technology, there will be more Internet of Things devices in the future paradise, that is, networking communication between devices and devices, which will greatly improve playability. In addition, paradise equipment can interact with personal wearable devices to generate data. For example, the frequency of children playing a certain device, calories burned, health data, etc., can also achieve interactive games with the device. And this information can be added to the member points system, or the achievement system of the children's games. There are already some prototypes, such as the virtual currency system in some professional experience halls. In the future, such systems will be more and more, and will be combined with the functions of the device, so that players become more sticky to the device.

Fifth, team equipment

As the name implies, it is a device that can organize team play. This kind of equipment, interspersed in the paradise, is generally set up in a larger venue, set up team-like equipment, or organize team games, designed to cultivate children's understanding of primary social relationships in a mixed-age environment such as paradise. Team games are very helpful for training children's personality, cultivating emotional intelligence and promoting children's growth.

Measurements (mm) 400*70*200CM(L*W*H)
Certificate ISO9001, SGS,CE
Advantage a.Anti-UV
b.Anti-static
c.Security
d.Environmental protection
e.Color is not easy to fade
Age Range 3--12 age
Apply to Amusement park, kindergarten, preschool, residential area.
Packing Standard export packing
Plastic parts: Bubble bag and pp film;
Iron parts: Cotton and pp film
Delivery Volume:1.5CBM
Use Life 7-10 years

Double Arch Shape Childrens Swing Set For Amusement Park Eco Friendly KP-G005

Double Arch Shape Childrens Swing Set For Amusement Park Eco Friendly KP-G005

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Double Arch Shape Childrens Swing Set For Amusement Park Eco Friendly KP-G005

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Brand Name :
TANQ
Model Number :
KP-G005
Certification :
TUV,SGS,CE,ISO
Place of Origin :
China
MOQ :
USD5000 or one 20ft container
Price :
Negotiable
Contact Supplier
Double Arch Shape Childrens Swing Set For Amusement Park Eco Friendly KP-G005

Wenzhou Kidsplayplay Toy Co., Ltd.

Active Member
6 Years
zhejiang, wenzhou
Since 2007
Business Type :
Manufacturer, Exporter
Total Annual :
4000000-5000000
Employee Number :
100~120
Certification Level :
Active Member
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