Interactive Virtual Reality equipment 6 Seats 6 DOF VR Cinema Simulator 9D VR
6 seats 9D VR, experience class VR leader, six-seat design, with six degrees of freedom dynamic platform, together with six computer host to control the six seats and VR glasses, the system is running very stable.At the same time with more than 100 high-definition movies, including 360-degree panoramic film and shooting game, suitable for all types of people experience, the operating efficiency is very high.
Application
There are a wide variety of applications for virtual reality which include:
How to monitor the profit
There is a great accounting system for the VR family, which can record the players' number everyday. And send to your personal email automatically every day after close. That is to say, even though the boss not on site, he will know how the business operating. This is a system to monitor the workers and also the machines, which is very good for boss.
The Movie Player
There is the exclusive movie player for the VR family, which is very easy to operate and maintain. It has many languages which can meet with every countries.
VR Family Specifications
Item | Parameter |
Voltage | AC 220W |
Power | 6.0KW |
Weight | 650kgs |
Bearing load | 1200kgs |
Number of player | 1-6 |
Size | L3.0*W2.3*H1.98 m |
MOQ | 1 set |
Immersion VR headset | D2 2K Screen/ 1440*2560 |
Delivery time | 7-10 days |
The advantages of VR Family
Why have virtual reality?
This may seems like a lot of effort, and it is! What makes the development of virtual reality worthwhile? The potential entertainment value is clear. Immersive films and video games are good examples. The entertainment industry is after all a multi-billion dollar one and consumers are always keen on novelty. Virtual reality has many other, more serious, applications as well.
Features of virtual reality systems
There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person. Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.