Small Space Required 9D VR Free Battle 360 Degree Rotating Shooting Games
Description
VR free battle, is a shooting category VR products by movie-power self-develpoed . The dynamic platform can be rotated 360 degrees, the player through the handle control direction and the button on the handle to shoot. Shooting game has always been the most popular VR game, VR free battle with all shooting games, to meet the needs of a variety of shooting players.
Application of VR Battle
There are a wide variety of applications for virtual reality which include:
How to Play VR Battle
Stand up on the VR Battle Platform, wear the VR Glass, Hold the joystick. Now ready to enjoy the game.
There are total 5pcs interactive gun shooting games, for example, the Zombia. They are chasing us in the scene, we have to shoot all of them to escape. Otherwise, we will be killed and the game will end. It's very exciting and challenged. Besides, the platform is movable, it can rotate 360 degree, which direction is controlled by the player. We can use headset and the joystick to track the target, then shoot them with the joystick.
Why Choose VR Battle
VR Family Specifications
Item | Parameter |
Voltage | AC 220W |
Power | 2.25KW |
Weight | 150kgs |
Bearing load | 200kgs |
Number of player | 1 |
Size | L1.0*W1.0*H1.8 m |
MOQ | 1 set |
Immersion VR headset | D2 2K Screen/ 1440*2560 |
Delivery time | 7-10 days |
The accounting system
There is a great accounting system for the VR family, which can record the players' number everyday. And send to your personal email automatically every day after close. That is to say, even though the boss not on site, he will know how the business operating. This is a system to monitor the workers and also the machines, which is very good for boss.
Features of VR Battle
There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person. Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.